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Team Building

 
TEAM EVENTS
Teams will be challenged to find and complete exercises that draw on their mental and physical abilities, together with teamwork, communication and a sense of humor!

MULTI ACTIVITY
Quad Bikes, Hinda Pilots, Racer Rally Karts, Reverse Steer Jeep Driving, Two Seater Power Turns, Laser Shooting/Clay Shooting, Archery or Crossbow, Air Pistols/Rifles, Blindfold 4x4 Drives.

THE LABYRINTH
Working in competitive teams, the aim is to complete as many ‘journeys’ as possible, within the time allowed. Each ‘route’ carries with it a ‘challenge’ and a number of points. The team that accumulates the highest score is the winner. The scale and type of ‘challenges’ available are unlimited, determined only by your participants, your needs….and your budget. To see more information on this activity click here.

THE BIG PICTURE
The Main Message is a graduated team challenge affecting each person, each table, each group of tables and ultimately everyone in the room. If everyone in the room work consistently together you will discover not only what the main message is, but also how it will impact on you in the future. To see more information on this activity click here.

BEATWORKS

Beatworks brings together the possibility of actually learning to play instruments, perform in harmony, each person playing their part, in time and on cue, in the most vibrant and exhilarating form of teamwork to be developed in years. To see more information on this activity click here.

ROLLING THUNDER
Six teams complete head to head for an hour on the banked oval raceway event that requires teamwork, strategy and co-ordination. Each team has a race car, and a console. 10K of fun money and information sheets are issued per two people. After a 20 minute practice session the race begins….More fun and challenging than you can ever imagine! To see more information on this activity click here.

ULTRA QUIZ
So you thought a quiz was just a quiz? Well think again!
Ultra quiz is a mixture of all the best interactive participation quiz games ever played. Bringing together fun and entertainment, this event is ideal for team building and ice-breaking…with something for everyone! To see more information on this activity click here.


UNDER THE HAMMER
A unique auction experience and an ideal after dinner entertainment. Under the Hammer provides a professional auctioneer (a man who could sell ice to eskimoes!), all the lots, and the money for your guests to bid with. However, be careful, all that glitters is not gold….
To see more information on this activity click here.

TEAM CHALLENGES
The group would be split down into teams .Each team will then be challenged with finding and completing four exercises that will draw on the teams mental and physical abilities together with teamwork, communications and sense of humour. The exercises will be spread across a 90-acre site, which means the teams must use map and compass to find their way around..
A wide variety of exercises can be selected depending upon the physical ability of the group.

BREACHER'S BOY
An object must be recovered from the middle of a toxic swamp. The only way to do this is by suspending one of the team members above the pond in a climbing harness (about 50% actually go into the swamp).

CHASM CROSSING
A 20-foot wide chasm must be traversed using limited equipment. There is only one safe way of achieving this - jumping is not allowed! This task needs a great deal of lateral thinking!

CROSS ROADS
Four platforms are connected via narrow metal poles raised off the ground. Team members start on one platform and must transfer to another. Careful balance and full utilisation of all team members is required.

ELECTRIC FENCE
Retrieve the valuable electronic equipment from within the compound protected by an electric fence, minefield and trip wires. Limited equipment is available requiring a cunning solution to be devised.

EMPIRE CRATE BUILDING

The team is equipped with 50 milk crates with which they must form the tallest tower possible. The tower must hold the weight of one team member at its summit (they are connected to a safety line for when the tower eventually falls over).

GUN RUN
A heavy artillery gun must be disassembled and transported to the far side of a chasm. The team must also cross the chasm and reassemble the gun. A true team effort.

HUMAN SHEEP
Blindfolded team members must collect a selection of coloured skittles and balls from a corral. A five-minute planning session is allowed as once in the enclosure the only communication allowed is via whistle, duck or crow calls.


LEAP FROG
Team members are numbered one to five or lettered A to E. From the specified starting order they must change their position and order whilst following a series of rules. A logistical problem relying on clear communications.

LOST ON THE MOON
The team is presented with a situation; they are stranded on the moon and must make an overland trip to the safety of the Base camp. There are a number of items available to assist them, they must decide upon the priority of each item. This is done first as individuals and then discussed as a team with the items in front of them.

MINEFIELD
A colleague guides blindfold team members through a maze of trip wires and pressure pads. If a mistake is made a detonation is triggered and that team member is eliminated. The objective is to get as many through as possible.

MOON WALK

Your spacecraft has crash-landed on the moon in a radioactive lunar swamp, and you have lost your air supply module. You have one umbilical oxygen line, which attaches your team together; you must recover the module using the safe craters before your supply runs out.

NUCLEAR HAZARD
The team is confronted with a barrel containing toxic waste. They must lift the barrel and pour the contents into a nearby receptacle but they may approach no closer than the marked boundary.

PLUMBERS NIGHTMARE
A ball must be floated to the top of a tube. The only water available is located 20 yards away. Equipment includes pipes, channels, ropes and poles.

POLES APART
Using planks, barrels and rope the team must construct a craft capable of circumnavigating the island in the middle of a pond. Having two or three teams competing at the same time adds to the enjoyment.

RAVINE CROSSING
Apparatus representing a washed out bridge confronts the team. Using the equipment provided the must devise a safe method of crossing.

SPIDERS WEB
In front of the team stands a web seven foot tall and eight-foot wide. The team must get from one side of the web to the other without making contact. A large spider patrols the web adding restrictions to the team’s movement. Virtually a three-dimensional game of chess.

STEPPING STONES

The whole team must get from one side of a swamp to the other via a series of stepping-stones. The span between stones is too great to be jumped and so must be bridged using wooden planks. Dead ends and out of bound stones help to make this exercise tough to complete.

TIN CAN ALLEY
Eight tins must be retrieved using a grapple hook and a series of control ropes. The team is blindfolded and birdcalls are the only form of communication.

TITANIC
Water must be transported using a rolling platform fitted with a seat - one team member wears a specially modified helmet and is hauled along by the remainder - a scene reminiscent of ancient Egypt - only wetter!

THE TUBE
A 10-foot long tube stands upright on the ground. An object must be recovered from the bottom of the tube using the limited equipment available.

UXB
A large unexploded bomb must be defused before the timer reaches zero. The bomb must be recovered from its resting-place and defused. Nerves of steel are required for this task.

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