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Six
teams compete head to head for an hour on the banked oval
raceway event that requires teamwork, strategy and co-ordination.
Each team is furnished with:
A race car
A console
£10,000 in fun money
Two information sheets, pens and blank paper
After a briefing explaining the objects of the game the
event starts with a 20 minute Practice session.
During Practice the cars run with a low top speed (no turbo
boost) allowing all the team members to try out the car
and develop their skills behind the wheel. At the same time
the teams must also read the information sheets, organise
themselves and appoint a Team Manager and a Race Strategist
and also work out a driver for the race. Each teams
lap times are recorded during practice and the grid positions
for the race are allocated according to their fastest lap.
The team that gets pole position is also awarded a cash
prize.
After practice the cars are lined up in grid order and the
race starts.
Once the race has started (and if they feel confident enough!)
the teams are allowed to buy more Turbo Boost
of which there are 3 levels to increase their cars
top speed. However this costs money and requires a pit stop.
Also just like real motor racing, if the team drive badly
(especially at high speed!) they run the risk of damaging
the car, requiring more money and pit stops for repairs.
Adding turbo boost also drastically alters the cars fuel
consumption and the team needs to take this into account.
During the race, the teams will need to run their cars successfully
as possible in order to make money. Every 15 minutes the
team gets cash prizes for their race position at that point.
Also every 5 minutes the Race Director sounds a whistle.
All the teams must change driver within the allocated 30
seconds or face a fine.
At specific times during the race, tactical information
to aid the teams strategies and other financial bonuses
become available to the teams, sometimes for a price, sometimes
upon completion of a task. So there is always plenty to
do for the team members who arent currently behind
the wheel.
Throughout the event, a Technician interacts with the teams
to keep the cars running, the Race Director presides over
the racing, awards fine for bad driving etc
, a computerised
scoring system keeps track of the laps and a light heartedly
commentary keeps the teams informed of their progress.
After 60 frantic minutes, the race finishes. The team with
the most laps (which should be around the magic 500) wins.
The record so far is 520! More money is awarded to each
team for their final position, and each teams final bank
balance is the calculated.
Presentations are then made to the teams finishing the race
in 1st, 2nd and 3rd, as well as the team that has the most
money at the end of the event. The Rolling Thunder 500 Endurance
is the ultimate indoor motor racing event.
£1395
plus VAT, venue and travel cost.
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