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Rolling Thunder

Six teams compete head to head for an hour on the banked oval raceway event that requires teamwork, strategy and co-ordination.
Each team is furnished with:
• A race car
• A console
• £10,000 in fun money
• Two information sheets, pens and blank paper
After a briefing explaining the objects of the game the event starts with a 20 minute Practice session.
During Practice the cars run with a low top speed (no turbo boost) allowing all the team members to try out the car and develop their skills behind the wheel. At the same time the teams must also read the information sheets, organise themselves and appoint a Team Manager and a Race Strategist and also work out a driver for the race. Each teams’ lap times are recorded during practice and the grid positions for the race are allocated according to their fastest lap. The team that gets pole position is also awarded a cash prize.
After practice the cars are lined up in grid order and the race starts.
Once the race has started (and if they feel confident enough!) the teams are allowed to buy more ‘Turbo Boost’ of which there are 3 levels to increase their car’s top speed. However this costs money and requires a pit stop. Also just like real motor racing, if the team drive badly (especially at high speed!) they run the risk of damaging the car, requiring more money and pit stops for repairs. Adding turbo boost also drastically alters the cars fuel consumption and the team needs to take this into account.
During the race, the teams will need to run their cars successfully as possible in order to make money. Every 15 minutes the team gets cash prizes for their race position at that point. Also every 5 minutes the Race Director sounds a whistle. All the teams must change driver within the allocated 30 seconds or face a fine.
At specific times during the race, tactical information to aid the teams’ strategies and other financial bonuses become available to the teams, sometimes for a price, sometimes upon completion of a task. So there is always plenty to do for the team members who aren’t currently behind the wheel.
Throughout the event, a Technician interacts with the teams to keep the cars running, the Race Director presides over the racing, awards fine for bad driving etc…, a computerised scoring system keeps track of the laps and a light heartedly commentary keeps the teams informed of their progress.
After 60 frantic minutes, the race finishes. The team with the most laps (which should be around the magic 500) wins. The record so far is 520! More money is awarded to each team for their final position, and each teams final bank balance is the calculated.
Presentations are then made to the teams finishing the race in 1st, 2nd and 3rd, as well as the team that has the most money at the end of the event. The Rolling Thunder 500 Endurance is the ultimate indoor motor racing event.

£1395 plus VAT, venue and travel cost.